Hi all,

I am interested in creating a particle system simulation with Java3D. With
this system, I want to be able to create particles, connected by "springs"
(either visible or invisible) which can be subjected to various stimuli,
including gravity, viscous resistance, electro-magnetic forces, etc. The end
goal is to be able to create cloth like structures and advanced, interacting
sets of points that can be arrayed in a grid like patters. For example, I
want to be able to create a wall using particles, then "shoot' something
through that wall and have the wall become broken where the projectile
penetrated. The problem is that most of the particle-system tutorials use
very confusing algorithms with advanced math.

I never did real well in math, but I did get to trig in college. Questions:

1) Can particle systems be programmed with only basic math (add, subtract,
multiply, divide) using however many steps are needed?

2) Are there any examples of particle systems being written in Java3D?

3) Does anyone have any recommended resources to look at?

Thanks,

Michael P. McCutcheon

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