Alvin,

If anyone would like to step up and pay for the development time I'd be
glad to add this feature.  So far not a single person has sent any
payment and yet our loader is downloaded on average three times per day.

As I understood it the reverse engineered URL support is rather
convoluted (essentially counts on gaining permissions to write the file
temporarily on the user's local hard drive).

I agree that for many projects it would be nice to leave out the extra
step of converting.  But I'm assuming most projects will desire the
higher performance that using a "native" format can deliver.

I'll speak with the rest of my team and see what they think about
diverting time to developing direct URL support.

- John Wright
Starfire Research

Alvin Yue wrote:
>
> John,
>
>     I respect your reasoning. But, your customers are crying for this feature.
> It would add work to convert from 3DS to SUN's format. If a company
> want to minimize number of models files, I'd assume that they'd want to standardize
> on a more widely used format. Hope you'd think about this again. Also, didn't someone
> add the URL support by reverse engineering? Could that work be included back to
> the official version?
>
> Alvin
>
> John Wright wrote:
>
> > Boris,
> >
> > No.  Since Sun is releasing code that will allow saving scenes in a
> > "native" format (they have support for both file access and URL access)
> > we have decided not to pursue adding URL support to our loader.  We
> > consider this loader a way to convert from 3DS to Java 3D.  And even
> > though it is far faster than most other loaders using Sun's code will
> > result in even faster loading.  So our recommendation is to model in
> > Max, generate your 3DS file, user our loader to get it into Java 3D and
> > then use Sun's code to save it "native". (then use Sun's code to load it
> > however you wish).
> >
> > - John Wright
> > Starfire Research
> >
> > [EMAIL PROTECTED] wrote:
> > >
> > > Dear friends,
> > >
> > > I have a need in loading a 3ds file from an URL into my applet. I checked 
>several available loaders listed in http://www.j3d.org/utilities/loaders.html. 
>However, even the best of them developed by Starfire does not carry this 
>functionality. I wonder if anybody came across this problem and how you solved it? My 
>friends from Starfire, are you working on this enhancement of your valuable utility?
> > >
> > > Thank you for your help
> > >
> > > Boris
> > >
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