John,
I couldn't help making my last comment on this. As I just did a research about
Open Source
Development. The recent trend seems to be offering free version and advanced version
(paid
version). One of the examples will be NetBeans. I'd think that instead of asking for
donation,
make a free (limited feature) version available and definitely charge for a deluxe
version. Hopefully, this will give you better incentive to create the best 3DS loader
for Java3D.
Alvin
John Wright wrote:
> Alvin,
>
> If anyone would like to step up and pay for the development time I'd be
> glad to add this feature. So far not a single person has sent any
> payment and yet our loader is downloaded on average three times per day.
>
> As I understood it the reverse engineered URL support is rather
> convoluted (essentially counts on gaining permissions to write the file
> temporarily on the user's local hard drive).
>
> I agree that for many projects it would be nice to leave out the extra
> step of converting. But I'm assuming most projects will desire the
> higher performance that using a "native" format can deliver.
>
> I'll speak with the rest of my team and see what they think about
> diverting time to developing direct URL support.
>
> - John Wright
> Starfire Research
>
> Alvin Yue wrote:
> >
> > John,
> >
> > I respect your reasoning. But, your customers are crying for this feature.
> > It would add work to convert from 3DS to SUN's format. If a company
> > want to minimize number of models files, I'd assume that they'd want to standardize
> > on a more widely used format. Hope you'd think about this again. Also, didn't
>someone
> > add the URL support by reverse engineering? Could that work be included back to
> > the official version?
> >
> > Alvin
> >
> > John Wright wrote:
> >
> > > Boris,
> > >
> > > No. Since Sun is releasing code that will allow saving scenes in a
> > > "native" format (they have support for both file access and URL access)
> > > we have decided not to pursue adding URL support to our loader. We
> > > consider this loader a way to convert from 3DS to Java 3D. And even
> > > though it is far faster than most other loaders using Sun's code will
> > > result in even faster loading. So our recommendation is to model in
> > > Max, generate your 3DS file, user our loader to get it into Java 3D and
> > > then use Sun's code to save it "native". (then use Sun's code to load it
> > > however you wish).
> > >
> > > - John Wright
> > > Starfire Research
> > >
> > > [EMAIL PROTECTED] wrote:
> > > >
> > > > Dear friends,
> > > >
> > > > I have a need in loading a 3ds file from an URL into my applet. I checked
>several available loaders listed in http://www.j3d.org/utilities/loaders.html.
>However, even the best of them developed by Starfire does not carry this
>functionality. I wonder if anybody came across this problem and how you solved it? My
>friends from Starfire, are you working on this enhancement of your valuable utility?
> > > >
> > > > Thank you for your help
> > > >
> > > > Boris
> > > >
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