You don't have to stop the rendering to move your objects. If your
objects are being moved within behaviors that wake up on every frame (
WakeupOnElapsedFrames(0) ), then they will all update every frame.
Using behaviors manages *when* you should update your animation, as well
as whether in needs to be run at all.
-Lee
> -----Original Message-----
> From: Gregory X Hopkins [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, March 13, 2001 12:00 PM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Frame-based Animation
>
>
> Hi everyone,
>
> I'm trying to do some simple animation where I move several
> objects between each
> frame. Is there a way to make sure that all the objects are
> moved at the same
> time?
>
> Maybe there is a function you can call to tell java3d to stop
> rendering, then
> move all the objects and tell java3d to start again?
>
> I'm not using behaviors at the moment, I'm just multiplying matrix
> transformations together.
>
> From,
>
> Greg.
>
>
>
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