Hey-

I am working on an example of MIPMapping.  I generate
a series of BufferedImages each with Text indicating
the image size (e.g. 256 x 256, 128 x 128 ...1 x 1).

If the viewer is on the size of the box and goes forward
and backward, the MIPMap works as expected and
changes BufferedImages as expect.

When I rotate the textured box, however, I get situations
where part of one BufferedImage overlays part of the
other.  As you move forward or backward, the
texture "wipe" across.

I have included a screen shot.  256 and 128 are combined.

Anyway, does anyone know why this happens?

Thanks-

Alex

GIF image

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