Hey-
I am working on an example of MIPMapping. I generate
a series of BufferedImages each with Text indicating
the image size (e.g. 256 x 256, 128 x 128 ...1 x 1).
If the viewer is on the size of the box and goes forward
and backward, the MIPMap works as expected and
changes BufferedImages as expect.
When I rotate the textured box, however, I get situations
where part of one BufferedImage overlays part of the
other. As you move forward or backward, the
texture "wipe" across.
I have included a screen shot. 256 and 128 are combined.
Anyway, does anyone know why this happens?
Thanks-
Alex
- Re: [JAVA3D] MIPMap Alex Terrazas
- Re: [JAVA3D] MIPMap David
- Re: [JAVA3D] MIPMap Leyland Needham
- Re: [JAVA3D] MIPMap David

