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What a neat test! Yes I think I can explain
it. Mipmapping is not an all or nothing technique. When I first
started working with textures I thought that a mipmap level was picked and
used for the entire shape, but in fact that is not the case. The mipmaps
work at the texel level. When a texel is going to be rendered Mipmapping
uses a variety of techniques to determine what color to draw. Across one
shape being rendered you could concievably get a little piece of every mipmap
level if it was a very near to a very far perspective. You can setup the
algorithm for both minification and magnification.
Dave Yazel
Cosm Development Team
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- [JAVA3D] MIPMap Alex Terrazas
- Re: [JAVA3D] MIPMap David
- Re: [JAVA3D] MIPMap Leyland Needham
- Re: [JAVA3D] MIPMap David

