> The mipmaps work at the texel level.  When a texel is going to be rendered
> Mipmapping uses a variety of techniques to determine what color to draw.

Actually according to that demo, it seems its working at the pixel leve. Also
I think this varies from renderer to renderer. (some renderers probably do it
pertexel, others even apply one of the mipmap levels across the entire poly,
causing artifacts with triangulated rectangles).

Also, I'm new to Java3D, so I dont know how much control is available, but
there is a way to smoothen the wipe, its called trilinear mipmapping. And
instead of seeing a sharp edge as is in Alex Terrazas example, it blends the
layers together.

If you have a windows environement with a NVidia video card, you can check
out their demo of mipmapping...

http://www.nvidia.com/Marketing/Developer/DevRel.nsf/pages/6D44B6A4836FBCA2882

5691F006041C5

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