Hello,
I'm reading the 3D User Interfaces with JAVA3D, and have been experimenting
with the CameraNavigating example.
I have noticed that every single example in this book constructs Canvases
without first getting the GraphicsConfiguration of the local machine.
After further investigation I have discovered that there seems to be no way
to fix this as the AppDisplay class provided and used by the code in the
book does not have a constructor that can be called with a Canvas3D, which
can of course be reconfigured. (This is how I used to make my Canvas3Ds). I
have to use this AppDisplay class because I create an AppView with it (also
from provided code).
Now considering that it is supposed to extend Canvas3D I think its quite
stupid for this constructor not to be provided.
Does anyone have a workaround / suggestion on how to get rid of this
problem?
Thank you all,
Nathan
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".