Well, since you are so "smart" and apparently have more time on your
hands than I did when I was doing this, add the constructors to the base
class and replace the original class in your j3dui library. ;-)
On a more serious note, send me a copy of your changes and, if there is
sufficient interest out there for a new release of the "official"
library on the publisher's web site, I'll make one.
--jon
> Subject:
> 3D User Interfaces with JAVA3D - Canvas3d problem
> Date:
> Wed, 21 Mar 2001 20:57:08 -0000
> From:
> Nathan Bower <[EMAIL PROTECTED]>
>
>
>
> Hello,
>
> I'm reading the 3D User Interfaces with JAVA3D, and have been experimenting
> with the CameraNavigating example.
>
> I have noticed that every single example in this book constructs Canvases
> without first getting the GraphicsConfiguration of the local machine.
>
> After further investigation I have discovered that there seems to be no way
> to fix this as the AppDisplay class provided and used by the code in the
> book does not have a constructor that can be called with a Canvas3D, which
> can of course be reconfigured. (This is how I used to make my Canvas3Ds). I
> have to use this AppDisplay class because I create an AppView with it (also
> from provided code).
>
>
> Now considering that it is supposed to extend Canvas3D I think its quite
> stupid for this constructor not to be provided.
>
>
> Does anyone have a workaround / suggestion on how to get rid of this
> problem?
>
> Thank you all,
>
> Nathan
__________________ JMB and Associates, Inc. ___________________
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