Documentation (and bug fixes) should be set as the number one priority
though.

- John Wright
Starfire Research

David wrote:
>
> I will second that.  I would put its priority right below the 1.3 features
> of alpha sorting and 3d extensions (environment mapping, etc).  If I thought
> we could get pixel shader support anytime soon I would put that on the high
> priority list too.
>
> Dave Yazel
>
> ----- Original Message -----
> From: Corysia Taware <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, April 03, 2001 6:02 PM
> Subject: Re: [JAVA3D] Overlay example?
>
> I just went back and did a search in the Java3D archives for "overlay" to
> see what other people have discussed before.  I'm shocked.  As early as
> 1997, people have been posting on this list, trying to find an answer to
> overlays in Java3D.
>
> Some of the posts I found interesting were these:
> http://archives.java.sun.com/cgi-bin/wa?A2=ind9707&L=java3d-interest&P=R1054
> from Kevin Rushforth (Sun) in 1997
> http://archives.java.sun.com/cgi-bin/wa?A2=ind9903&L=java3d-interest&P=R3959
> Doug Twilleager (Sun) in 1999
>
> Given that this subject seems to come up once a month, I think there's
> sufficient interest in the community to make this feature a priority.  And
> if the functionality does exist currently, it isn't clear because no one
> seems to know how to address this.
>
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