Could one of you geniuses (good or evil, I don't mind), please take a
second out of your development of that insanely good looking RPG with
the overlays and the 7 layer textured landscape, or that molecule
simulator that appears to be one step away from actually creating
matter, or that desperate need to send the same virus in 20 messages
to this list each time pretending to be someone more worthwhile than
yourself, to answer this simple question:

How can I negate the scaling of a node by it's TransformGroup
parents? I'd like to add a Text2D at the bottom of a tree that should
be positioned and rotated along with it's parents, but not scaled as
they are. I know the scale Vector of the parent, can I somehow invert
this vector and scale the Text2D to return it to normal?

Thanks for your time,
-Brian

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