Hello John,

Thanks for the prompt response. If writing my own COB file loader is
something I could learn, I could do it myself as I do have quite a number
of years experience with C++ and Java, but don't know that much about
writing conversion programs/loaders for different file formats.

To answer your questions:

1. support for both ASCII and binary file format versions would be best,
but I would like to know if the endian issues are only at compile-time or
if they are at run-time as well...i.e. if I have a content loader, could I
load it in and serialize it so that I could distribute a platform
independent implementation?

2. trueSpace can save in the following file formats:
*.cob (Caligari Object)
*.asc (3D Studio ASII)
*.3ds (3D Studio binary)
*.x (DirectX)
*.dxf (Autocad)
*.can (Object Animation)

-----Original Message-----
From:   John Wright [SMTP:[EMAIL PROTECTED]]
Sent:   Saturday, April 07, 2001 7:49 AM
To:     Sergei Haramundanis
Subject:        Re: [JAVA3D] Java3D and trueSpace by Caligari

Sergei,

We could write a COB file loader but it would cost you in the thousands
to have it developed for you. Or you could write your own.

Are you looking to support both ASCII and binary file format versions of
COB?  Are you aware that the binary format is different depending on the
machine that wrote the file? (both little endian and big endian storage
of numbers)

Perhaps a cheaper solution would be to convert to a different format for
loading to Java 3D?  What other formats can TrueSpace directly save?

- John Wright
Starfire Research

Sergei Haramundanis wrote:
>
> I am currently developing some software with Java3D and want to use
> trueSpace4.3 by Caligari for the content, but I need a content loader
that
> supports COB. The only one I know out there is NCSA Portfolio
> http://www.ncsa.uiuc.edu/~srp/Java3D/portfolio/
>
> However, this is not only a beta version it is unsupported. Are there
> others out there that are supported? I would be willing to pay for one if
> the price is reasonable. Any information is appreciated!
>
>
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