Sergei,

All you should need is documentation for the COB format.  The only
source I have right now is "3D Graphics File Formats" by Keith Rule.

Since COB files could be an any of a variety of forms you'd need to test
which format you were reading and read it appropriately.

What I would recommend though would be to just export to 3DS and use the
3DS loader that we've written. You can ask a few of the others, but in
my opinion I provide good support for it.  Currently I'm developing a
"pro" version.

- John Wright
Starfire Research

Sergei Haramundanis wrote:
>
> Hello John,
>
> Thanks for the prompt response. If writing my own COB file loader is
> something I could learn, I could do it myself as I do have quite a number
> of years experience with C++ and Java, but don't know that much about
> writing conversion programs/loaders for different file formats.
>
> To answer your questions:
>
> 1. support for both ASCII and binary file format versions would be best,
> but I would like to know if the endian issues are only at compile-time or
> if they are at run-time as well...i.e. if I have a content loader, could I
> load it in and serialize it so that I could distribute a platform
> independent implementation?
>
> 2. trueSpace can save in the following file formats:
> *.cob (Caligari Object)
> *.asc (3D Studio ASII)
> *.3ds (3D Studio binary)
> *.x (DirectX)
> *.dxf (Autocad)
> *.can (Object Animation)
>
> -----Original Message-----
> From:   John Wright [SMTP:[EMAIL PROTECTED]]
> Sent:   Saturday, April 07, 2001 7:49 AM
> To:     Sergei Haramundanis
> Subject:        Re: [JAVA3D] Java3D and trueSpace by Caligari
>
> Sergei,
>
> We could write a COB file loader but it would cost you in the thousands
> to have it developed for you. Or you could write your own.
>
> Are you looking to support both ASCII and binary file format versions of
> COB?  Are you aware that the binary format is different depending on the
> machine that wrote the file? (both little endian and big endian storage
> of numbers)
>
> Perhaps a cheaper solution would be to convert to a different format for
> loading to Java 3D?  What other formats can TrueSpace directly save?
>
> - John Wright
> Starfire Research
>
> Sergei Haramundanis wrote:
> >
> > I am currently developing some software with Java3D and want to use
> > trueSpace4.3 by Caligari for the content, but I need a content loader
> that
> > supports COB. The only one I know out there is NCSA Portfolio
> > http://www.ncsa.uiuc.edu/~srp/Java3D/portfolio/
> >
> > However, this is not only a beta version it is unsupported. Are there
> > others out there that are supported? I would be willing to pay for one if
> > the price is reasonable. Any information is appreciated!
> >
> >
> ===========================================================================
> > To unsubscribe, send email to [EMAIL PROTECTED] and include in the
> body
> > of the message "signoff JAVA3D-INTEREST".  For general help, send email
> to
> > [EMAIL PROTECTED] and include in the body of the message "help".

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to