Justin Couch wrote: > By going with an AWT solution, this presents events and updates the J3d > scenegraph structure outside of the normal renderer thread. Therefore > updates are constantly provided without needing to hnave the renderer > thread wait. But what with thread safety ? For example I want to modify Transform3D. If update will occur interleaved with render thread reading values transfor can point to some very strange place in other universe... For me behaviour way is easiest way to keep everything synchronized thread-wise. I think it is good that render thread has to wait for behaviour to finish - because behaviour can modify any part of scene, with possibly unstable states in the middle. Artur =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
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- Re: [JAVA3D] Creating shapes at runtime??? Theron, Jannie
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- Re: [JAVA3D] Creating shapes at runtime??? Theron, Jannie
- Re: [JAVA3D] Creating shapes at runtime??? Justin Couch
- Re: [JAVA3D] Creating shapes at runtime??? Theron, Jannie
- Re: [JAVA3D] Creating shapes at runtime??? Justin Couch
- Re: [JAVA3D] Creating shapes at runtime??? Theron, Jannie
- Re: [JAVA3D] Creating shapes at runtime??? Theron, Jannie
- Re: [JAVA3D] Creating shapes at runtime??? Paraskevas Orfanides
- Re: [JAVA3D] Creating shapes at runtime??? Kevin Rushforth
