You can try that.  I don't want to say you can't, because I don't quite
remember, but I think I had tried that in the past and it didn't work.  But
all who know me, also know that I have a terrible memory that is not to be
trusted:-P.
Paraskevas

--- "Theron, Jannie" <[EMAIL PROTECTED]> wrote:
> Just a thought ...
>
> Could you detach a branchgroup, add a TG with Shape3D and reattach the BG
> ?
>
> Jannie
>
> -----Original Message-----
> From: Paraskevas Orfanides [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, April 10, 2001 12:47 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Creating shapes at runtime???
>
>
> Unfortunately, your assumption that you can only add another branchgroup
> is
> correct, given that you have a compiled or live branchgroup.
> You CAN create the transformGroup on the fly, but in order to add it to
> the
> live branchGroup you must 1) create another (new) branch group, 2) add
> your
> transformGroup to your new branchGroup, 3) add your new branchGroup to
> the
> live/compiled branchGroup.
> Paraskevas
>
> --- Danny Kahn <[EMAIL PROTECTED]> wrote:
> > I was wondering if anyone could clarify the explanation below on adding
> > and
> > removing shapes to a compiled or live BranchGroup.  As far as I can
> tell
> > only the BranchGroup class has an ALLOW_DETACH capability bit, so how
> do
> > you set it for the node that you want to add in?  Does this mean that
> you
> > can only add in another BranchGroup node?  All I really want to do is
> to
> > add in a sphere to the main content BranchGroup when the user clicks on
> > certain locations on the screen.  This actually requires adding a new
> > TransformGroup for each sphere.  So is it possible to create a new
> > TransformGroup at runtime when a click has been received and then add
> it
> > as
> > a child to a live BranhcGroup?  Thanks for your help.
> >
> > Danny
> >
> >
> >
> >
> > >Set the capability bit ALLOW_CHILDREN_EXPAND on the branchgroup, and
> set
> > >the ALLOW_DETACH capability bit of the item to be added if you want to
> > >remove it.  Then you should be able to add and remove even if the
> scene
> > is
> > >live or compiled.
> > > >
> > >
> > >Good luck,
> > >
> > >Nathan Goff
> > >
> >
> >
>
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