Does this mean immediate mode have to be used when implementig this ?

According to my understanding this should solve the thread issue.

Jannie

-----Original Message-----
From: Artur Biesiadowski [mailto:[EMAIL PROTECTED]]
Sent: Monday, April 09, 2001 4:14 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Creating shapes at runtime???


Justin Couch wrote:


> By going with an AWT solution, this presents events and updates the J3d
> scenegraph structure outside of the normal renderer thread. Therefore
> updates are constantly provided without needing to hnave the renderer
> thread wait.

But what with thread safety ? For example I want to modify Transform3D.
If update will occur interleaved with render thread reading values
transfor can point to some very strange place in other universe...
For me behaviour way is easiest way to keep everything synchronized
thread-wise. I think it is good that render thread has to wait for
behaviour to finish - because behaviour can modify any part of scene,
with possibly unstable states in the middle.

Artur

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