Artur,
There is a call in the Robot class. ( Robot.mouseMove(x, y))
You may run into some issues, but the bottom line is that I was able to make
an fps motion model that works on "most" machines. For additional
information read my reply to Ralph,
Re: [JAVA3D] Question regarding navigation

Take Care,
_______________________________________________

Syrus Mesdaghi                Full Sail Real World Education
Gaming Instructor             Winter Park, FL
[EMAIL PROTECTED]       http://www.fullsail.com
_______________________________________________


----- Original Message -----
From: "Artur Biesiadowski" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, April 09, 2001 7:01 PM
Subject: Re: [JAVA3D] Mouse freelook


> Paraskevas Orfanides wrote:
> >
> > Forgive me for my ignorance in the subject, but I have a couple of
> > questions about the subject (just trying to expand my knowledge).
> > What exactly are you trying to accomplish by keeping the (hidden) cursor
in
> > bounds?  I can see some possible purposes for a windowed app, but for
> > full-screen?  Wouldn't you like the user to be able to continue moving
the
> > mouse the same direction without limits, so that he/she may make several
> > circles looking around?  Isn't it implicit that if the mouse is
prevented
> > from going out of bounds the registered (measured) mouse-movement will
not
> > change after it has reached the bound?  Or are the two independent?  In
> > other words, if you have moved the cursor to as far left as it can go,
can
> > you move the mouse further and thus rotate the view without moving the
> > cursor any more?
>
> If setCursorPosition function would be available, my idea was to put
> cursor in center and make it invisible. Then on every frame I would
> check it's new position, take offset from center, react to this and
> place cursor back in middle of screen.
>
> Artur
>
>
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