No, it behaves exactly as you described in you initial question.
Try demo/java3d/Background/BackgroundGeometry.

Doug.


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>Subject: Re: [JAVA3D] Building custom backgrounds
>To: [EMAIL PROTECTED]
>
>Doug Twilleager wrote:
>>
>> The background geometry feature of the Java 3D Background node
>> should do just what you describe.  It renders a subgraph of
>> geometry into the background that is only effected by rotation.
>
>Oh, that's not in the spec anywhere!
>
>Ok, but how is it effected by movements in the viewer's camera position.
>My understanding is that it just renders the geometry flat. VRML has an
>all encompassing background that changes as you move around with it. My
>impression of J3D's background is that it renders the outside of the
>object onto the back plane. So if I put a sphere into the background it
>would render the outside of the sphere, not the inside that we need. We
>also have to deal with top and bottoms so that if the user looks up,
>there is a texture there too that is different to each of the sides.
>
>--
>Justin Couch                         http://www.vlc.com.au/~justin/
>Freelance Java Consultant                  http://www.yumetech.com/
>Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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>"Humanism is dead. Animals think, feel; so do machines now.
>Neither man nor woman is the measure of all things. Every organism
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>all your brains, would be useless in a mouse's universe..."
>                                              - Greg Bear, Slant
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