>
>Doug Twilleager wrote:
>>
>> No, it behaves exactly as you described in you initial question.
>> Try demo/java3d/Background/BackgroundGeometry.
>
>Oh, right, first part. One more dumb question: If I change parent
>transforms on the fly does it pick up the rotation coordinates of it.
>Seems like it should, but just confirming as the demo doesn't do this -
>just moves the mouse around.
>
I haven't tried it, but it should work.
>Also, I know others have mentioned the performance hit the background
>takes. However, how do you see the dynamic aspects going as it
>"pre-tesselates geometry". I'm running a bunch of switch nodes to
>control the textures as they get loaded and changed by the VRML
>environment. Would it be better from the performance aspect to have
>transparent geometry with no texture always there, or to use the
>switches to only show the geometry when we have textures defined.
>
>
Using switch nodes is probably faster.
Doug.
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