Doug Twilleager wrote:
>
> No, it behaves exactly as you described in you initial question.
> Try demo/java3d/Background/BackgroundGeometry.

Oh, right, first part. One more dumb question: If I change parent
transforms on the fly does it pick up the rotation coordinates of it.
Seems like it should, but just confirming as the demo doesn't do this -
just moves the mouse around.

Also, I know others have mentioned the performance hit the background
takes. However, how do you see the dynamic aspects going as it
"pre-tesselates geometry". I'm running a bunch of switch nodes to
control the textures as they get loaded and changed by the VRML
environment. Would it be better from the performance aspect to have
transparent geometry with no texture always there, or to use the
switches to only show the geometry when we have textures defined.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Freelance Java Consultant                  http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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