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Clarification: I can easily translate the vrp
to the world coordinate origin. I just want to rotate the viewer's
coordinate system so that the axis coincides with the world coordinate
system. Does it have to do with calculating the projection, and then doing
the cross product? I am in dire straits. Any help is greatly
appreciated.
/**
* Kyle Wayne Kelly * Computer Science Student * University of New Orleans * 504-391-3985 * http://www.cs.uno.edu/~kkelly * Glory to God! * El temor del hombre pondra lazo; * Mas el que confia en Jehova sera exaltado. (Proverbios 29:25) */
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- [JAVA3D] Let me try to say this more clearly Kyle Wayne Kelly
- Re: [JAVA3D] Let me try to say this more clearly Kyle Wayne Kelly
- Re: [JAVA3D] Let me try to say this more clearly Kyle Wayne Kelly
- Re: [JAVA3D] Let me try to say this more clearly Mauricio Vives
- Re: [JAVA3D] Let me try to say this more clearly Mauricio Vives
- Re: [JAVA3D] Let me try to say this more clearly Kyle Wayne Kelly
