/**
* Kyle Wayne Kelly
* Computer Science
Student
* University of New Orleans
* 504-391-3985
*
http://www.cs.uno.edu/~kkelly
* Glory to God!
* El temor del hombre pondra lazo;
* Mas el
que confia en Jehova sera exaltado. (Proverbios 29:25)
*/
----- Original Message -----
Sent: Sunday, April 22, 2001 4:15
PM
Subject: Re: [JAVA3D] Let me try to say
this more clearly
Clarification: I can easily translate the
vrp to the world coordinate origin. I just want to rotate the viewer's
coordinate system so that the axis coincides with the world coordinate
system. Does it have to do with calculating the projection, and then
doing the cross product? I am in dire straits. Any help is greatly
appreciated.
/**
* Kyle Wayne Kelly
* Computer Science
Student
* University of New Orleans
*
504-391-3985
*
http://www.cs.uno.edu/~kkelly
* Glory to God!
* El temor del hombre pondra lazo;
* Mas
el que confia en Jehova sera exaltado. (Proverbios 29:25)
*/
----- Original Message -----
Sent: Sunday, April 22, 2001 2:33
PM
Subject: [JAVA3D] Let me try to say
this more clearly
I am implementing a 3D system. I want to
shift the viewers reference point to the origin of the world
coordinate system. Second, I want to rotate the viewers coordinate
system, so that the users axis lie on top of the world coordinate
system. I want to use properties of special orthogonal matrices.
Can anyone explain how to use special orthogonal matrices to rotate the
viewers system to the world coordinate system? I am implementing this
in Java, but I am not using Java3D. Does anyone know of any web pages
that might have good information about this or can explain how this rotation
works? If you can explain using vectors without any actual coding then
that would be perfect.
/**
* Kyle Wayne
Kelly
* Computer Science Student
* University of New
Orleans
* 504-391-3985
* http://www.cs.uno.edu/~kkelly
* Glory to God!
* El temor del hombre pondra lazo;
* Mas
el que confia en Jehova sera exaltado. (Proverbios 29:25)
*/