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I am implementing a 3D system. I want to
shift the viewers reference point to the origin of the world
coordinate system. Second, I want to rotate the viewers coordinate system,
so that the users axis lie on top of the world coordinate system. I want
to use properties of special orthogonal matrices. Can anyone explain how
to use special orthogonal matrices to rotate the viewers system to the world
coordinate system? I am implementing this in Java, but I am not using
Java3D. Does anyone know of any web pages that might have good information
about this or can explain how this rotation works? If you can explain
using vectors without any actual coding then that would be perfect.
/**
* Kyle Wayne Kelly * Computer Science Student * University of New Orleans * 504-391-3985 * http://www.cs.uno.edu/~kkelly * Glory to God! * El temor del hombre pondra lazo; * Mas el que confia en Jehova sera exaltado. (Proverbios 29:25) */ |
- Re: [JAVA3D] Let me try to say this more clearly Kyle Wayne Kelly
- Re: [JAVA3D] Let me try to say this more clearly Kyle Wayne Kelly
- Re: [JAVA3D] Let me try to say this more clearly Kyle Wayne Kelly
- Re: [JAVA3D] Let me try to say this more clearly Mauricio Vives
- Re: [JAVA3D] Let me try to say this more clearly Mauricio Vives
- Re: [JAVA3D] Let me try to say this more clearly Kyle Wayne Kelly
