Hi Justin,
D3D 7.0 port did not support 3D Texture due to its
limitation. If you do a Canvas3D queryProperties()
the property texture3DAvailable always return false
in D3D version. For OGL version it is up to the driver
to support it, so always check this property before
using 3D Texture. Same for textureColorTableSize which
D3D did not support.
However, the next port of Java3D using D3D 8.0 (in v1.3 beta)
will support 3D Texture.
- Kelvin
-------------
Java 3D Team
Sun Microsystems Inc.
>X-Accept-Language: en
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
>Date: Sun, 22 Apr 2001 23:13:42 +1000
>From: Justin Couch <[EMAIL PROTECTED]>
>Subject: [JAVA3D] 3D Texture coords as float[]
>To: [EMAIL PROTECTED]
>
>Anyone tried any 3D texture mapping with sucess?
>
>I'm generating a single array of float[] for my texture coordinates and
>things just seem to be coming out odd. I've tried digging around the
>examples and code links shown online but can't find anything specifying
>the texture coordinate order for a flat array. Are we supposed to pass
>it as r,s,t triplets or s,t,r triplets to this call?
>
>For reference this is the D3D version of Java 3D 1.2.1 on a crappy
>notebook video card (ATI Rage 128 M3).
>
>
>--
>Justin Couch http://www.vlc.com.au/~justin/
>Freelance Java Consultant http://www.yumetech.com/
>Author, Java 3D FAQ Maintainer http://www.j3d.org/
>-------------------------------------------------------------------
>"Humanism is dead. Animals think, feel; so do machines now.
>Neither man nor woman is the measure of all things. Every organism
>processes data according to its domain, its environment; you, with
>all your brains, would be useless in a mouse's universe..."
> - Greg Bear, Slant
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