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Hi:
Just had another thought ... I tried this method,
and the animation was 'jerky' for me at about 50fps or less. This may be
caused by the inaccuracy of System.currentTimeMillis() on Windows (approx. 50ms)
... You may like to search the archives for this, as there has been discussion
about this, and it may explain the 20fps frame rate that you get from the
WakeupOnElapsedTime behavior (if you're using Windows).
Regards,
Geoff.
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- [JAVA3D] Getting a constant maximum frame rate... Michael Fernandes
- Re: [JAVA3D] Getting a constant maximum fram... Geoff Morris
- Re: [JAVA3D] Getting a constant maximum ... Geoff Morris
- Re: [JAVA3D] Getting a constant maxi... ChrisThorne
- [JAVA3D] VIRUS :: �=!"# $ % Adriano Cavalcanti Silva
- Re: [JAVA3D] Getting a constant maximum fram... Fred Klingener
