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Geoff and Michael, my summary on this subject from the list is now now
in the Sutras:
http://trapdoor.surak.com.au/~chris/home/java/j3d/PerformanceSutras.html Paul Byrne gave some platform analysis results results:
Geoff Morris wrote: Hi:Just had another thought ... I tried this method, and the animation was 'jerky' for me at about 50fps or less. This may be caused by the inaccuracy of System.currentTimeMillis() on Windows (approx. 50ms) ... You may like to search the archives for this, as there has been discussion about this, and it may explain the 20fps frame rate that you get from the WakeupOnElapsedTime behavior (if you're using Windows).Regards,Geoff.--,--_|\ / Oz \ Chris Thorne :)_.--._/ [EMAIL PROTECTED] v |
- [JAVA3D] Getting a constant maximum frame rate... Michael Fernandes
- Re: [JAVA3D] Getting a constant maximum fram... Geoff Morris
- Re: [JAVA3D] Getting a constant maximum ... Geoff Morris
- [JAVA3D] VIRUS :: �=!"# $ % ChrisThorne
- [JAVA3D] VIRUS :: �=!"# $ % Adriano Cavalcanti Silva
- Re: [JAVA3D] Getting a constant maximum fram... Fred Klingener
