Leyland Needham wrote:
>
> Thats an interesting question, considering that Java3D is a scenegraph not
> just a drawing api. Scenegraphs are more organized, and setup for finding
> objects in a scene, and certainly they support pickRay tools as well.

Problem is that java3d is purely polygon based. Ray tracing shows it's
strengths when used with constructive geometry and 'real' shapes -
parametric surfaces etc.

I'm afraid that java3d is too low level (sic!) api to make ray tracing
reasonable. From very start it was also meant to be real-time rendering
api - thus some design decisions do no scale very well to ray quality.


Artur

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