new hardware over the next 2 years will be close in terms of horsepower
to making real-time raytracing possible.

nvidia has already demonstrated a life-game that mostly runs on the GPU.
not directly related to raytracing, but shows what sort of computations
can be done in shaders already.

> -----Original Message-----
> From: Artur Biesiadowski [mailto:[EMAIL PROTECTED]]
> Sent: Friday, May 04, 2001 3:33 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] ray tracing (driver like API)
>
>
> Leyland Needham wrote:
> >
> > Thats an interesting question, considering that Java3D is a
> scenegraph not
> > just a drawing api. Scenegraphs are more organized, and
> setup for finding
> > objects in a scene, and certainly they support pickRay
> tools as well.
>
> Problem is that java3d is purely polygon based. Ray tracing shows it's
> strengths when used with constructive geometry and 'real' shapes -
> parametric surfaces etc.
>
> I'm afraid that java3d is too low level (sic!) api to make ray tracing
> reasonable. From very start it was also meant to be real-time
> rendering
> api - thus some design decisions do no scale very well to ray quality.
>
>
> Artur
>
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