Desiree,

You might want to clarify if you are using Java 3D OpenGL or DirectX.
Also did you just swap the video card or did you re-install the video
drivers?  Also it's not clear from your e-mail if the problem is worse
or better than before... sounds like it wasn't perfect originally.

All that being said... I'm wondering if you are seeing a ZBuffer issue.
Are your ground terrain and water table polygons very big?

- John

Desiree Hilbring wrote:
>
> Hi everybody,
>
> my Elsa Erazor X (Nvidia Geforce Chip) crashed this morning, now I have a
> Elsa Gladiac Geforce 2 MX. The performance is okay.
> My problem is the following:
> I am creating several layers, say one terrain layer and a second ground
> water table label. Without scaling they height difference between them is
> very small, and then both layers a rendered it looks like one triangle
> terrain the other water, while the terrain is really above the water, I
> only want to see the terrain, I did not use transparency or anything else.
> With the Elsa Erazor X I had sometimes the effect the a whole part of the
> object was rendered wrong, but not any triangle different.
>
> Any hints?
>
> Thanks for your help in advance
>
> Desiree
>
> PS: I am working on NT4 Service Pack 6 with JDK1.3 and Java3D 1.2
>
> o------------------------------------------------------------------------o
> | Desiree Hilbring      Institut fuer Photogrammetrie und Fernerkundung  |
> |                       Universitaet Karlsruhe, Germany                  |
> |                                                                        |
> |                       email: [EMAIL PROTECTED]             |
> |                       # 0721 6083676                                   |
> o------------------------------------------------------------------------o
>
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