>
> You might want to clarify if you are using Java 3D OpenGL or DirectX.
I am using OpenGL (as far as I know DirectX is not supported for NT?)
> Also did you just swap the video card or did you re-install the video
> drivers?
I uninstalled the old driver and installed the driver shipped with the new
card.
Also it's not clear from your e-mail if the problem is worse
> or better than before... sounds like it wasn't perfect originally.
Ok it was not perfect before, but it is worse now.
>
> All that being said... I'm wondering if you are seeing a ZBuffer issue.
> Are your ground terrain and water table polygons very big?
What are you considering as very big?
These are some sample points, from which my layers are created:
x[m] y[m] z[m]
3566390 5474900 around 300m (between 300 and 305m)
3566610 5474565
3566120 5474500
3566930 5474450
3566950 5474340
Thanks Desiree
>
> - John
>
> Desiree Hilbring wrote:
> >
> > Hi everybody,
> >
> > my Elsa Erazor X (Nvidia Geforce Chip) crashed this morning, now I have a
> > Elsa Gladiac Geforce 2 MX. The performance is okay.
> > My problem is the following:
> > I am creating several layers, say one terrain layer and a second ground
> > water table label. Without scaling they height difference between them is
> > very small, and then both layers a rendered it looks like one triangle
> > terrain the other water, while the terrain is really above the water, I
> > only want to see the terrain, I did not use transparency or anything else.
> > With the Elsa Erazor X I had sometimes the effect the a whole part of the
> > object was rendered wrong, but not any triangle different.
> >
> > Any hints?
> >
> > Thanks for your help in advance
> >
> > Desiree
> >
> > PS: I am working on NT4 Service Pack 6 with JDK1.3 and Java3D 1.2
> >
> > o------------------------------------------------------------------------o
> > | Desiree Hilbring Institut fuer Photogrammetrie und Fernerkundung |
> > | Universitaet Karlsruhe, Germany |
> > | |
> > | email: [EMAIL PROTECTED] |
> > | # 0721 6083676 |
> > o------------------------------------------------------------------------o
> >
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>
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