That is kind of what I was thinking would be happening, that geometry could
probably be optimized a bit more before saving, I was going to implement this
in my morph utility program.
Also, would it be safe to say, that the resulting file size of j3f, is a
close representation of the size of the same data as stored in memory in
Java3D? So a 2 meg j3f file would mean that it takes *around* 2megs of ram?
Leyland Needham
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