> I doesn't seem like that to me, I have an VRML file which take 5Mb
> including textures.
> When written to j3d it takes 10Mb. (loaded with VRML97.jar)
> When in memory, and after moving around a few minutes, it takes several
> hundred Mbytes!! (several textures in 128x128 and 256x256)

Ah, but that memory is probably alocated when working with the video drivers
for live scene graphs. If a scene graph is not made live, it would probably
take around 10mb, maybe a bit more depending on how Java itself handles
objects.

Leyland Needham

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