Leyland Needham wrote:
> That is kind of what I was thinking would be happening, that geometry could
> probably be optimized a bit more before saving, I was going to implement this
> in my morph utility program.
>
> Also, would it be safe to say, that the resulting file size of j3f, is a
> close representation of the size of the same data as stored in memory in
> Java3D? So a 2 meg j3f file would mean that it takes *around* 2megs of ram?
I doesn't seem like that to me, I have an VRML file which take 5Mb
including textures.
When written to j3d it takes 10Mb. (loaded with VRML97.jar)
When in memory, and after moving around a few minutes, it takes several
hundred Mbytes!! (several textures in 128x128 and 256x256)
Nikolai
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Nikolai V. Christensen, Computer Engineer,
Simulation and Training department
IFAD, Forskerparken 10A, DK-5230 Odense M
Phone: +45 63 15 71 31 Fax: +45 65 93 29 99
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