From: "zero" <[EMAIL PROTECTED]>
Sent: Wednesday, May 09, 2001 4:35 PM
> >...
> > // to get the Transform3D of Node1 relative to Node2:
> >
> > T1.mulInverse(T2);
> > ...
> yes, that's the way i am doing it right now,
> but i still wonder how getLocalToVworld works, cause if it
does all the
> multiplication every time it is an very uneffective way..
Well, it's effective if it's done with blazing speed. It's the
basis of the way I match displacements for inverse kinematics,
and so far (with toy problems) I haven't even begun to notice
that particular call.
> btw, is the the source code for javax.media.j3d anywhere out
there, cause i
> found only the source for com.sun.... additional packages.. ?
No. Probably not. Take what they give you and be happy. :-)
Cheers,
Fred
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