From: "zero" <[EMAIL PROTECTED]>
Sent: Wednesday, May 09, 2001 4:35 PM


> >...
> > // to get the Transform3D of Node1 relative to Node2:
> >
> > T1.mulInverse(T2);
> > ...

> yes, that's the way i am  doing it right now,
> but i still wonder how getLocalToVworld works, cause if it
does all the
> multiplication every time it is an very uneffective way..

Well, it's effective if it's done with blazing speed.  It's the
basis of the way I match displacements for inverse kinematics,
and so far (with toy problems) I haven't even begun to notice
that particular call.

> btw, is the the source code for javax.media.j3d anywhere out
there, cause i
> found only the source for com.sun.... additional packages.. ?

No.  Probably not.  Take what they give you and be happy.  :-)

Cheers,
Fred

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