If two Locale's are close to each other, it is possible for one Locale
to see the geometry in the other Locale.  The only way to ensure that
geometry is completely seperated is to use multiple VirtualUniverse's.
There may be a Java 3D bug here, but I just wanted to clarify that point.

Doug Twilleager
Java 3D Team
Sun Microsystems

>MIME-Version: 1.0
>Subject: [JAVA3D] Problems with more than one locale
>To: [EMAIL PROTECTED]
>
>Hi
>
>Yep it's me again with another new problem.
>Here it is :
>
>I've got one VirtualUniverse with three locales (yes that's
>unusual I know). Each locale has it's own BranchGroup with a
>viewingPlattform and a viewer and it's own BranchGroup with scene
>geometry. For the viewingPlattform everything seems to work right, but
>the seperate BranchGroups for geometry seem to interact with the
>branchgroups of a different locale (how can this be?).
>I load three different Scenes from file but instead of getting three
>different scenes in each Canvas I get a very strange mix of geometry.
>
>EOF,
> J.D.
>
>--
>Realtime Raytracer in JAVA
>(http://www.antiflash.net/raytrace)
>
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