Each Locale has a high resolution coordinate associated with it.
This is the "base location" for each Locale. The distance between
two Locales is the difference of their high resolution coordinates.
If the distance is small enough, the Locales will see each others
scene graphs.
Doug.
>MIME-Version: 1.0
>Subject: Re: [JAVA3D] Problems with more than one locale
>To: [EMAIL PROTECTED]
>
>Hi Doug
>
>> If two Locale's are close to each other, it is possible for one Locale
>> to see the geometry in the other Locale. The only way to ensure that
>I don't understand what do you mean by close to each other? All locales in
>my program have a seperate viewer, all Branchgroups, Transformgroups are
>seperate. The only thing they have in common they are part of the same
>virtual universe.
>
>> geometry is completely seperated is to use multiple VirtualUniverse's.
>Yep that's what I maybe will have to do. But still it's strange!
>
>EOF,
> J.D.
>
>--
>Realtime Raytracer in JAVA
>(http://www.antiflash.net/raytrace)
>
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