Look at the window resize policy for the View node. -Veasna -----Original Message----- From: Sackmunky [mailto:[EMAIL PROTECTED]] Sent: Thursday, May 10, 2001 11:16 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] FRAME ISSUES>>>>HELP !!! Can you describe how to set the resize policy? Zak ----- Original Message ----- From: "Yazel, David J." <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, May 10, 2001 10:28 AM Subject: Re: [JAVA3D] FRAME ISSUES>>>>HELP !!! > To even be less useful... I know that there is a Java3d resize policy which > you can set which governs whether the scene is scaled or whether more scene > is shown. So you can set it so that when you make the window bigger you > actually see more of the scene as the equation govrning FoV now encompasses > more virtual world space. Sounds like you have the other policy set, so > that it shows you the same view, just in a bigger window. That also would > explain the pixels (texels) being "larger". > > The canvas greying out during the resize is a pretty common problem for 2d > imaging windows. Even in a 2d app you can get that effect. Basically *I > think* the buffer becomes invalidated when the window is resized, if the > rebuild of the buffer (from Java3d) takes longer then it takes you to move > the mouse one more pixel (for your resize) then the window can't keep up and > basically it stays grey. > > Dave Yazel > > > > -----Original Message----- > From: Justin Couch [mailto:[EMAIL PROTECTED]] > Sent: Thursday, May 10, 2001 11:00 AM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] FRAME ISSUES>>>>HELP !!! > > > > Sackmunky wrote: > > > 2. The Globe doesnt resize along with the frame. And even if you > > shrink the frame, the performance level goes down hill big time. And > > it doesnt seem to render correctly, since the colors of the globe seem > > to become larger and take up more pixels. > > > > I need help for a company deadline quick. Can someone push me in the > > right direction? > > I'm not sure this is going to help or not, but I have a Swing/J3D > integration set of demo code sitting in my Inbox that I want to put on > the site. Here's a comment from it: > > // another J3D bug with JInternalFrames - if there are a lot of > Text2D obects and several scenes, > // there is a strange interaction > // between selecting windows and texture memory. After selecting > several > // JInternalFrames with Canvas3D items, Text2D items start > // drawing as opaque white rectangles. > // the only work around I can find is to either only have a single > scene or > // not to use Text2D > // I would appriciate any other workarounds for JInternalFrames > people > // can come up with - [EMAIL PROTECTED] > > As you can see, it talks about JInternalFrame, but the issue appears to > be a bit wider than that. > > -- > Justin Couch http://www.vlc.com.au/~justin/ > Freelance Java Consultant http://www.yumetech.com/ > Author, Java 3D FAQ Maintainer http://www.j3d.org/ > ------------------------------------------------------------------- > "Humanism is dead. Animals think, feel; so do machines now. > Neither man nor woman is the measure of all things. Every organism > processes data according to its domain, its environment; you, with > all your brains, would be useless in a mouse's universe..." > - Greg Bear, Slant > ------------------------------------------------------------------- > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
Re: [JAVA3D] FRAME ISSUES>>>>HELP !!!
HENG,VEASNA (HP-Corvallis,ex1) Thu, 10 May 2001 11:47:10 -0700
- [JAVA3D] FRAME ISSUES>>>>HELP !... Sackmunky
- Re: [JAVA3D] FRAME ISSUES>>>&... Justin Couch
- Re: [JAVA3D] FRAME ISSUES>>&... Firas MOHAMED
- Re: [JAVA3D] FRAME ISSUES>>>&... Yazel, David J.
- Re: [JAVA3D] FRAME ISSUES>>&... Sackmunky
- Re: [JAVA3D] FRAME ISSUES>>>&... Yazel, David J.
- HENG,VEASNA (HP-Corvallis,ex1)
