Look at the window resize policy for the View node.

-Veasna

 -----Original Message-----
From:   Sackmunky [mailto:[EMAIL PROTECTED]]
Sent:   Thursday, May 10, 2001 11:16 AM
To:     [EMAIL PROTECTED]
Subject:        Re: [JAVA3D] FRAME ISSUES>>>>HELP !!!

Can you describe how to set the resize policy?

Zak
----- Original Message -----
From: "Yazel, David J." <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, May 10, 2001 10:28 AM
Subject: Re: [JAVA3D] FRAME ISSUES>>>>HELP !!!


> To even be less useful... I know that there is a Java3d resize policy
which
> you can set which governs whether the scene is scaled or whether more
scene
> is shown.  So you can set it so that when you make the window bigger you
> actually see more of the scene as the equation govrning FoV now
encompasses
> more virtual world space.  Sounds like you have the other policy set, so
> that it shows you the same view, just in a bigger window.  That also would
> explain the pixels (texels) being "larger".
>
> The canvas greying out during the resize is a pretty common problem for 2d
> imaging windows.  Even in a 2d app you can get that effect.  Basically *I
> think* the buffer becomes invalidated when the window is resized, if the
> rebuild of the buffer (from Java3d) takes longer then it takes you to move
> the mouse one more pixel (for your resize) then the window can't keep up
and
> basically it stays grey.
>
> Dave Yazel
>
>
>
> -----Original Message-----
> From: Justin Couch [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, May 10, 2001 11:00 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] FRAME ISSUES>>>>HELP !!!
>
>
> > Sackmunky wrote:
>
> >     2. The Globe doesnt resize along with the frame. And even if you
> > shrink the frame, the performance level goes down hill big time. And
> > it doesnt seem to render correctly, since the colors of the globe seem
> > to become larger and take up more pixels.
> >
> > I need help for a company deadline quick. Can someone push me in the
> > right direction?
>
> I'm not sure this is going to help or not, but I have a Swing/J3D
> integration set of demo code sitting in my Inbox that I want to put on
> the site. Here's a comment from it:
>
>     // another J3D bug with JInternalFrames - if there are a lot of
> Text2D obects and several scenes,
>     // there is a strange interaction
>     // between selecting windows and texture memory.  After selecting
> several
>     // JInternalFrames with Canvas3D items, Text2D items start
>     // drawing as opaque white rectangles.
>     // the only work around I can find is to either only have a single
> scene or
>     // not to use Text2D
>     // I would appriciate any other workarounds for JInternalFrames
> people
>     // can come up with - [EMAIL PROTECTED]
>
> As you can see, it talks about JInternalFrame, but the issue appears to
> be a bit wider than that.
>
> --
> Justin Couch                         http://www.vlc.com.au/~justin/
> Freelance Java Consultant                  http://www.yumetech.com/
> Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
> -------------------------------------------------------------------
> "Humanism is dead. Animals think, feel; so do machines now.
> Neither man nor woman is the measure of all things. Every organism
> processes data according to its domain, its environment; you, with
> all your brains, would be useless in a mouse's universe..."
>                                               - Greg Bear, Slant
> -------------------------------------------------------------------
>
>
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