Hi Justin

> > a GeometryArray? I know you can get the VertexCoordinates,
> > TextureCoordinates and Colors but how can you get the topology?
> > For example which Vertex are connected with an edge with each
> > other?
>
> Well, apart from what you can infer from the different geometry types
> (ie IndexedGeometryArray v StripArray etc) there is no such information
> available. You will have to build that yourself.
Hmm okay but they have to be arranged in some way I assume each 3 Vertex
are connected to one triangle in a TriangleArray? This leads to multiply
vertex storages but that's the only way I can think of and which makes
sense to me, can someone acknowledge this or deny?

EOF,
 J.D.

--
Jmark2k+1 (http://www.antiflash.net/jmark)
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