Hi Mark,
Which version OpenGL/DirectX of Java3D are you using ?
This bug is only relevant if you are using DirectX version
and is already fixed in latest release. If you are using
DirectX version, I believe what you see is due to
different fog implementation by driver. Note that
DirectX version of Java3D use pixel fog
(not vertex / range based fog as defined in DX7.0).
- Kelvin
------------
Java 3D Team
Sun Microsystems Inc.
>X-Sender: [EMAIL PROTECTED]
>Mime-Version: 1.0
>Date: Thu, 17 May 2001 16:57:47 -0400
>From: Mark Ferneau <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Fog (Linear) Differing Results
>To: [EMAIL PROTECTED]
>
>All -
>
>I have fog working beautifully on some machines and not at all on
>others. Even on the same machines with different OS's I get different
>results. Clearly this tells me that the problems are likely driver
>problems, but I saw this and wondered if it might be a related problem.
>
> > You're right, there is a bug in fog
> > 4402941 - D3D: Fog did not work for some graphics card
> >
> > which is too late for us to fix in v1.2.1 beta2.
> > But this is already fix in the release build.
>
>I'm running J3D 1.2.1_01 and JDK 1.3.1_02.
>
>On some machines it seems as though the fog effect is significantly
>increased (denser) than on my baseline machine. On others it seems as
>though the fog effect is significantly decreased (less dense).
>
>Does anyone know if exponential fog works more reasonably or if there is
>anything I can try? I don't want to lose this effect or replace it using a
>translucent polygon if I don't have to.
>
>--Mark
>
>
>
>Mark Ferneau 240-462-6262 (cell)
>Director of Adv. Technology 801-437-4608 (efax)
>Xtivia Technologies, Inc. 732-248-9399 x629 (NJ office)
>[EMAIL PROTECTED] 301-279-5703 (home office)
>http://www.xtivia.com/ [EMAIL PROTECTED] (wireless email)
>
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