Kelvin,

In the body of the email I indicated J3D (Java3D) 1.2.1_01 for both OGL and
D3D.  I think, therefore, that this is a driver issue--although I see it
across different machines, boards, and operating systems.  So essentially I
should probably not rely on fog looking reasonably consistent across
different platforms or graphics boards.

Therefore another method will have to be used to achieve the same
effect.  Would you agree with that statement?

--Mark

At 02:29 PM 5/17/2001 -0700, you wrote:
>Hi Mark,
>
>     Which version OpenGL/DirectX of Java3D are you using ?
>
>This bug is only relevant if you are using DirectX version
>and is already fixed in latest release. If you are using
>DirectX version, I believe what you see is due to
>different fog implementation by driver. Note that
>DirectX version of Java3D use pixel fog
>(not vertex / range based fog as defined in DX7.0).


Mark Ferneau                    240-462-6262 (cell)
Director of Adv. Technology             801-437-4608 (efax)
Xtivia Technologies, Inc.               732-248-9399 x629 (NJ office)
[EMAIL PROTECTED]                      301-279-5703 (home office)
http://www.xtivia.com/          [EMAIL PROTECTED] (wireless email)

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