Doug Twilleager wrote:

> in Java 3D 1.4.  The changes needed in the scene graph to support high level
> implicit features (like shadows or reflections) or explicit multipass control
> with ancillary buffer access are both very large.  So that is why we have
> been pushing them off to 1.4.

Just following on from this. It seems the related JavaGame JSR is now up
for public interest voting:

http://jcp.org/jsr/detail/134.jsp

There is a lot of stuff here that will be running back and forth between
J3D and JMF as well as the core APIs.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Freelance Java Consultant                  http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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