Hi J.D.,
DepthComponent is the base class for a number of
depth buffer formats. If the class you have is of
type DepthComponentFloat or DepthComponentInt then
you can read the z-values using the methods:
void getDepthData(float[] depthData) ... and ...
void getDepthData(int[] depthData)
When you create the Raster object you should be
able to pass a DepthComponent object of the type
you require.
Anthony.
------------------------------
Dr. Anthony Ashbrook
3D Imaging Consultant
+44 131 662 4153
[EMAIL PROTECTED]
http://www.anthonyashbrook.net
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