I've got a behavior that is triggered by a
wakeupOnViewingPlatformEntry.  I also have multiple viewing platforms in
my scene.  It seems that this behavior is being activated by a viewing
platform other then the one that is attached to the view.

So is this behavior checking all viewing platforms for intersection or
just the one currently attached to a view?

I also tried playing around with the activationRadius on the
ViewingPlatform, ie setting it to zero for all other vp's, but that
didn't seem to have an affect.

A bit more detailed description of my scene:

One Behvaior with a wakeupOnPlatformEntry with a bounding box of 0,0,0
to 100,100,100
One ViewingPlatform at 150,150,150 which is attached to the view
One ViewingPlatform at 0,0,10 which is not attached to the view

At the start of the scene the behavior triggers.  Is this expected?
--
Alan Hudson
President: Yumetech, Inc.                      http://www.yumetech.com/
Web3D Open Source Chair        http://www.web3d.org/TaskGroups/source/

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