>Delivered-To: [EMAIL PROTECTED]@fixme
>Date: Wed, 20 Jun 2001 12:26:40 -0700
>From: giles <[EMAIL PROTECTED]>
>X-Accept-Language: en
>MIME-Version: 1.0
>To: Kelvin Chung <[EMAIL PROTECTED]>, Java3D Interest
><[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Multiple ViewingPlatforms
>Content-Transfer-Encoding: 7bit
>
>Kelvin Chung wrote:
>
>> The Behavior will still trigger if any one of VP activationRadius
>> intersect with Behavior scheduling region. So even though all
>> other vp's activationRadius are zero, the behavior has
>> effect if one of vp is not and intersect with scheduling region.
>>
>> Otherwise, it is a bug. Please send us a test case for
>> investigation.
>>
>
>Let me restate to make sure I understand what is happening.
>
>If any ViewingPlatform's activation radius is within the behavior's
>scheduling region then it will search all ViewingPlatforms for an
>intersection. It will check all ViewingPlatforms in the same scene
>graph, ignoring the ViewPlatforms specific activation radius, and its
>attachment status to a View.
>
It will not ignore ViewPlatforms specific activation radius.
>From Behavior:
* The scheduling region defines a spatial volume that serves to
* enable the scheduling of Behavior nodes. A Behavior node is active
* (can receive stimuli) whenever a ViewPlatform's activation volume intersects a
* Behavior object's scheduling region. Only active behaviors can receive stimuli.
If the above condition satisfies and the Region specified in the
constructor of wakeupOnViewPlatformEntry() intersect with
ViewPlatform's activatin volume then it is trigger.
>Ie, if a ViewingPlatform is in a scene it cannot be "hidden" from the
>behavior search.
>
Yes, if ViewPlatforms is in the scene graph then behavior will
search for it to see if above conditions satifies. Whether there
is a View attach to viewplatform did not matter.
- Kelvin
---------------
Java 3D Team
Sun Microsystems Inc.
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