Kelvin Chung wrote:
> >So is this behavior checking all viewing platforms for intersection or
> >just the one currently attached to a view?
> >
>
> public WakeupOnViewPlatformEntry(Bounds region)
>
> It checks for all viewingPlaforms currently attach to the
> same scene graph as the behavior. It wakeup when ANY
> ViewPlatform enters the specified region.
Darn. Just as we expected.
Ok, what we need is some form of behaviour or set of conditions that
when the currently attached viewplatform intersects. Our scene can
contain potentially hundreds of viewplatforms, but only one of them is
actually active and attached to the canvas. We have proximity sensors
that detect when the view enters, but unfortunately, we are firing when
any prox sensor enters. Ideally we'd like Java3D to do the filtering for
us. Do you have any suggestions on a good way to do this?
--
Justin Couch http://www.vlc.com.au/~justin/
Freelance Java Consultant http://www.yumetech.com/
Author, Java 3D FAQ Maintainer http://www.j3d.org/
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