Hi Professionals :)
I am a beginner in Java3D and have the following question:
Situation:
I set up a somewhat nice-looking solar-system so far. There are spinning
planets and they're rotating around a sun. I can move the viewing-platform
by mouse-movements. Now I used a background-geometry to put an image
(starfield) to the background that would move as the mouse would change the
position of the viewing-platform.
BUT: This is unacceptable slow. If I use no Background I can smoothly move
up to 10 Planets (spinning and rotating with textures). But as soon as the
background comes in, everything gets really bad :(
Has this something to do with the size of the texture? I mean the amount of
time that is needed to stretch it onto the inner side of the backgrounds
sphere?
I used pretty exactly the implementation of the API-example that is schowing
the use of that feature...
Am I missing something? Or is there another way to implement what I wanted?
Thank you all!
Greetings,
Christian Bartel
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