Hi Christian,

   Try:

     java -Dj3d.g2ddrawpixel=false yourprogram

under OGL version or try DirectX version of
Java3D which should not have this background
performance problem.

Thanks.

- Kelvin
-----------
Java 3D Team
Sun Microsystems Inc.

>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Date: Wed, 20 Jun 2001 09:18:15 +0200
>From: Christian Bartel <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Background Geometry
>To: [EMAIL PROTECTED]
>
>Hi Professionals :)
>
>I am a beginner in Java3D and have the following question:
>
>Situation:
>I set up a somewhat nice-looking solar-system so far. There are spinning
>planets and they're rotating around a sun. I can move the viewing-platform
>by mouse-movements. Now I used a background-geometry to put an image
>(starfield) to the background that would move as the mouse would change the
>position of the viewing-platform.
>
>BUT: This is unacceptable slow. If I use no Background I can smoothly move
>up to 10 Planets (spinning and rotating with textures). But as soon as the
>background comes in, everything gets really bad :(
>
>Has this something to do with the size of the texture? I mean the amount of
>time that is needed to stretch it onto the inner side of the backgrounds
>sphere?
>
>I used pretty exactly the implementation of the API-example that is schowing
>the use of that feature...
>
>Am I missing something? Or is there another way to implement what I wanted?
>
>Thank you all!
>
>Greetings,
>        Christian Bartel
>
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