Hi

I asked this question a couple of weeks ago. If there was no answer
because this is a well-known problem without a solution, sorry, but
I am not sure if this a zBuffer Problem or anything else.

The combination Text2D (in a seperate Branchgroup) in front of or
behind a transparent geometry behaves very strange on my combination
(linux XFree86-4.03, geforce mx, nvidia driver 1, java3d 1.2.1).
Sometimes a Text2D behind the shape looks correct sometimes it
looks as if it were in front of the shape. The same happens with text
in front of a transparent shape. Since this happens only with Text2D
I am not sure if this is really a zBuffer problem.

Does anybody have a suggestion how to solve this problem? Or, if it is
a bug, I would like to hear that, too, since I havent found a solution
in the archive or in the bug list.

Thanks, Oliver

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to