>  You need two TransformGroups like this:
>
>    TG1 -- TG2 -- [Objects]
>
>   Apply translations to TG1, and apply rotations to TG2. Doing so you will
>achieve what you're looking for, I think .... ;)
>
>   V�ctor

Thanks!!! Works a treat and kind of makes sence. :)

As I guessed this slows things down a lot in my scene, I may try to incorporate it 
into my LOD structure as you can't really see the rotation when the textures are 
turned off anyway.

As a general Interpolator rule how do you use lots of smooth ones without slowing the 
JVM? I find that using the mouse and other Java windows becomes very slugish unless 
pauses are put in the Interpolator. Another thread?

Jason.

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