Jason Taylor ha escrito:
> > You need two TransformGroups like this:
> >
> > TG1 -- TG2 -- [Objects]
> >
> > Apply translations to TG1, and apply rotations to TG2. Doing so you will
> >achieve what you're looking for, I think .... ;)
> >
> > V�ctor
>
> Thanks!!! Works a treat and kind of makes sence. :)
>
> As I guessed this slows things down a lot in my scene, I may try to incorporate it
>into my LOD structure as you can't really see the rotation when the textures are
>turned off anyway.
That is a good idea. ;)
>
> As a general Interpolator rule how do you use lots of smooth ones without slowing
>the JVM? I find that using the mouse and other Java windows becomes very slugish
>unless pauses are put in the Interpolator. Another thread?
In my 3D world I use just a few interpolators at the same time, so I have not found
that problem. Interpolators make slower your applications, that's a fact. I have not
found a workaround, maybe somebody has?!?!?.
V�ctor
>
> Jason.
>
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